First Installment Wins: The original Yoshi's Island is much more well-regarded than any of its platforming sequels. In fact, after mixed reception to DS, Yoshi's New Island had been presented like a successor to the original, only to still be not as well-liked.; Goddamned Boss. Burt the Bashful, being the game's first mini-boss, is ridiculously easy and you'd have to purposefully try to lose. Yoshi's Island DS is the direct sequel to Super Mario World 2: Yoshi's Island, an indirect follow-up to Yoshi's Story, and chronologically the third video game in the Mario franchise. Compared to its predecessor, this game has fewer levels, remastered graphics, new babies, and a whole new adventure.
Mario world 2 yoshis island. Yoshi's Island Boss Guide
By The Dryest Bones
Hello, and welcome to my first guide for Lemmy's Land! Have that Super Nintendo with Yoshi's Island ready to go? Or maybe, it's the Super Mario Advance 3 version, and it's a little tough? NEVER FEAR! This guide will assist in one of this game’s hardest (and in some cases, funniest) points, the bosses. This guide will describe every boss (and those that I think are worthy of describing as mini-bosses) and the way to beat them.
Kamek: Well, he's there for almost every boss fight (every if you don't count Tap Tap the Golden and the Salvo the Sludge) just to make your life miserable. He turns an ordinary enemy into one of the monstrous boss creatures. He's pretty rough, but he's really a baby on the inside (as seen by him calling you a 'meanie' after you beat the final boss).
World 1 Bosses (the beginner set)
Burt the Bashful
Key Skill: Eggs
Well, Kamek takes one of the Bashfuls (or whatever those things are called) in the final room of the fort and turns it into a giant with really big pants. He's not very tough or intelligent, though, so prepare for a pretty easy first boss. His only attack is jumping on you, so avoid his big body jumps, and you should be in pretty good shape. His weakness is eggs, so just pelt him with eggs and.. his pants will slightly fall down? It's pretty weird, but true. If you run low on eggs, there is a flower in the middle of the stage that spits them out In order to defeat him, keep pelting him until his pants completely fall off. Then he'll get red and.. die of embarrassment. It's REALLY weird, but then you've beaten your first Yoshi's Island boss.
Key Skill: Eggs
Well, Kamek takes one of the Bashfuls (or whatever those things are called) in the final room of the fort and turns it into a giant with really big pants. He's not very tough or intelligent, though, so prepare for a pretty easy first boss. His only attack is jumping on you, so avoid his big body jumps, and you should be in pretty good shape. His weakness is eggs, so just pelt him with eggs and.. his pants will slightly fall down? It's pretty weird, but true. If you run low on eggs, there is a flower in the middle of the stage that spits them out In order to defeat him, keep pelting him until his pants completely fall off. Then he'll get red and.. die of embarrassment. It's REALLY weird, but then you've beaten your first Yoshi's Island boss.
Salvo the Slime
Weakness: Eggs
Kamek takes one of his Lemon Drops and turns it into a slime monster. All right, it is very possible to finish this battle and never lose Baby Mario! It's really easy.. just hit him with eggs and Lemon Drops will fall out of his body. Just keep hitting him, and he'll wither away into nothing. Don't let him push you around, or Yoshi will fall down a bottomless pit of [enter how many lives you have here] return(s). If you run low on eggs, just eat one of the Lemon Drops, and you'll be restocked with eggs in no time!
Weakness: Eggs
Kamek takes one of his Lemon Drops and turns it into a slime monster. All right, it is very possible to finish this battle and never lose Baby Mario! It's really easy.. just hit him with eggs and Lemon Drops will fall out of his body. Just keep hitting him, and he'll wither away into nothing. Don't let him push you around, or Yoshi will fall down a bottomless pit of [enter how many lives you have here] return(s). If you run low on eggs, just eat one of the Lemon Drops, and you'll be restocked with eggs in no time!
CONGRATULATIONS! YOU BEAT WORLD ONE! ONLY FIVE MORE TO GO!
World 2 Bosses (Ghosts and Ghouls)
Bigger Boo
Weakness: Eggs
Boo, Big Boo, BIGGER BOO! This is what happens when a Boo grows up! Anyway, this is another easy boss that takes minimal effort to defeat. If you look at it, it will disappear and all attacks (and Yoshi) will pass straight through it. The way to defeat the ghost is to bounce your eggs off of the walls of the chamber, and hit him in the back. The egg will phase right through if you're looking at him, so turn away, launch your egg, and watch it bounce right into his back! If your egg count is low, use the bats fluttering around the chamber to get your eggs back. After three hits, he will get so big that he explodes!
Weakness: Eggs
Boo, Big Boo, BIGGER BOO! This is what happens when a Boo grows up! Anyway, this is another easy boss that takes minimal effort to defeat. If you look at it, it will disappear and all attacks (and Yoshi) will pass straight through it. The way to defeat the ghost is to bounce your eggs off of the walls of the chamber, and hit him in the back. The egg will phase right through if you're looking at him, so turn away, launch your egg, and watch it bounce right into his back! If your egg count is low, use the bats fluttering around the chamber to get your eggs back. After three hits, he will get so big that he explodes!
Yoshi's Island Ghost Boss 2
Rodger the Potted Ghost
Weakness: Pushing his flower pot into a pit
Why would Kamek go and use his magic on a flower pot? Well, this is pretty easy. All you have to do is push him into the pit on the other side of the room. Really easy. The only thing to worry about is if Roger pushes you back, or if he breathes fire. Also, some Shy Guys are in the path of the pit, so they will push Roger back and make you slower. But, it's nothing you can't handle! Drop the pot into the pit, and proceed to World 3.
Weakness: Pushing his flower pot into a pit
Why would Kamek go and use his magic on a flower pot? Well, this is pretty easy. All you have to do is push him into the pit on the other side of the room. Really easy. The only thing to worry about is if Roger pushes you back, or if he breathes fire. Also, some Shy Guys are in the path of the pit, so they will push Roger back and make you slower. But, it's nothing you can't handle! Drop the pot into the pit, and proceed to World 3.
WORLD 2 COMPLETE! FOUR MORE TO GO!
World 3 Bosses (Nature's Fury)
Prince Froggy
Weakness: Giant Eggs
To change things up, Kamek decides to use his magic on you for a change. The only problem is, he shrinks you to half of the size of an egg! To make matters worse, you've been eaten alive by a frog! This is one of the most humorous battles, as you actually have to battle inside the frog's stomach! His only attack is stomach acid that will rain down from the top. These are easily avoided, but will rain in larger numbers and faster as the battle goes on. I guess the frog gets hungry, and Shy Guys (which look giant to a shrunken Yoshi) will start coming down. You must eat the Shy Guys and throw the eggs made from them at the uvula (that red, dangling thing). Continue this until he can't take it, and leave that frog with a permanent stomachache.
Weakness: Giant Eggs
To change things up, Kamek decides to use his magic on you for a change. The only problem is, he shrinks you to half of the size of an egg! To make matters worse, you've been eaten alive by a frog! This is one of the most humorous battles, as you actually have to battle inside the frog's stomach! His only attack is stomach acid that will rain down from the top. These are easily avoided, but will rain in larger numbers and faster as the battle goes on. I guess the frog gets hungry, and Shy Guys (which look giant to a shrunken Yoshi) will start coming down. You must eat the Shy Guys and throw the eggs made from them at the uvula (that red, dangling thing). Continue this until he can't take it, and leave that frog with a permanent stomachache.
Yoshi's Island Ghost Boss 2017
Naval Piranha
Weakness: Eggs
ARG! The seafaring Piranha Plant has no room in its pool for a Yoshi, and will try to send ye swimming with the fishes! The plant can only ram ye, so jump out of the way! The beast's weak spot be its clearly shown heart that ye must pelt with eggs. The only problem be that the platform Yoshi be standin' on is blocking the vulnerable area. Ye must bounce the eggs off of the wall and skip them across the water to harm the beast. The plant will send down Nipper Plant spores, so let them drop and eat the plants if yer eggs be gone. A few hits, and the beast will be in Davy Jones's Locker.
Weakness: Eggs
ARG! The seafaring Piranha Plant has no room in its pool for a Yoshi, and will try to send ye swimming with the fishes! The plant can only ram ye, so jump out of the way! The beast's weak spot be its clearly shown heart that ye must pelt with eggs. The only problem be that the platform Yoshi be standin' on is blocking the vulnerable area. Ye must bounce the eggs off of the wall and skip them across the water to harm the beast. The plant will send down Nipper Plant spores, so let them drop and eat the plants if yer eggs be gone. A few hits, and the beast will be in Davy Jones's Locker.
If ye wants an easier way to strike down the beast, stand on the far port (left) side of the platform, and launch an egg at the wall that will bounce toward the Piranha Plant. If ye did it right, ye should destroy Naval before Kamek even appears!
3 LEVELS DOWN, 3 TO GO!
World 4 Bosses (Enemies Gone Bad..er)
Marching Milde
Weakness: Ground Pound
Milde has to be one of the most fun boss fights in the game, and just not because it's really easy! Does walking count as an attack? Because that's all he can do! All you have to do is pound Midle's sensitive head, and he will split into two Mildes! Pound them, and you get four Mildes! Pound them for 16 Mildes! After you get 16, the Mildes will be regular enemies that you can eat, egg, or squish. VERY, VERY EASY!
Weakness: Ground Pound
Milde has to be one of the most fun boss fights in the game, and just not because it's really easy! Does walking count as an attack? Because that's all he can do! All you have to do is pound Midle's sensitive head, and he will split into two Mildes! Pound them, and you get four Mildes! Pound them for 16 Mildes! After you get 16, the Mildes will be regular enemies that you can eat, egg, or squish. VERY, VERY EASY!
Hookbill the Koopa
Weakness: Eggs, Ground Pound
Hookbill could be one of the more challenging bosses in the game.. but then again, you have this guide, don't you? Hookbill will start off as an ordinary giant Koopa Troopa that you can't squish. If you hit his face with an egg or wait a while, he will evolve from four legs to two. He will walk for a little while, and then charge at you, leading to a powerful body slam. This could REALLY hurt, and a low Baby Mario counter won't appreciate it! In order to defeat Hookbill, when he's standing but NOT charging, hit his face with an egg. He will begin to fall backwards at that point. Keep hitting his face with eggs until he is on his back. Then, one ground pound will finish off a chunk of his health. Repeat this process several more times to knock the shell off of that Koopa!
Weakness: Eggs, Ground Pound
Hookbill could be one of the more challenging bosses in the game.. but then again, you have this guide, don't you? Hookbill will start off as an ordinary giant Koopa Troopa that you can't squish. If you hit his face with an egg or wait a while, he will evolve from four legs to two. He will walk for a little while, and then charge at you, leading to a powerful body slam. This could REALLY hurt, and a low Baby Mario counter won't appreciate it! In order to defeat Hookbill, when he's standing but NOT charging, hit his face with an egg. He will begin to fall backwards at that point. Keep hitting his face with eggs until he is on his back. Then, one ground pound will finish off a chunk of his health. Repeat this process several more times to knock the shell off of that Koopa!
WORLD 4 COMPLETE!
World 5 Bosses (The mad, the ugly, and the REALLY ugly)
Sluggy the Unshaven
Weakness: Eggs
Kamek tells you that the slug has no weakness! Well, it does, and it's pretty obvious. The giant heart inside the blob is its weakness (duh). The only way to get there is to plow through the body with eggs, and hit the heart. He doesn't have any attacks, but his body is rubbery, and you will bounce back if you touch it. If you're all out of egg ammo, go to the flower at the left side of the hall to refresh your eggs. Be careful, Sluggy will slowly move himself down the hall, and he could push you off of the edge of the hallway, so make sure you hit his heart four times before you fall!
Weakness: Eggs
Kamek tells you that the slug has no weakness! Well, it does, and it's pretty obvious. The giant heart inside the blob is its weakness (duh). The only way to get there is to plow through the body with eggs, and hit the heart. He doesn't have any attacks, but his body is rubbery, and you will bounce back if you touch it. If you're all out of egg ammo, go to the flower at the left side of the hall to refresh your eggs. Be careful, Sluggy will slowly move himself down the hall, and he could push you off of the edge of the hallway, so make sure you hit his heart four times before you fall!
Raphael the Raven
Weakness: Ground Pounding columns into him
Kamek gets really mad that you have almost beat the game, so he banishes you to the heavens (the moon) with a giant Raven enemy for all eternity. The moon is a perfect circle that Yoshi and Raphael are stuck to, so you can never fall off. Not going to happen! Raphael has two attacks: to charge right at you, or to send a shockwave that goes around the moon once. Both of these are easily dodged. There are ground pounding stumps around the moon. In order to harm Raphael, you must ground pound one of the stumps while Raphael is on the other side of the moon. The stump will go through the moon, and hurt Raphael. Every time you hurt Raphael, he gets angrier and faster. Just run, pound, and hurt him three times to be released from your sentence.
Weakness: Ground Pounding columns into him
Kamek gets really mad that you have almost beat the game, so he banishes you to the heavens (the moon) with a giant Raven enemy for all eternity. The moon is a perfect circle that Yoshi and Raphael are stuck to, so you can never fall off. Not going to happen! Raphael has two attacks: to charge right at you, or to send a shockwave that goes around the moon once. Both of these are easily dodged. There are ground pounding stumps around the moon. In order to harm Raphael, you must ground pound one of the stumps while Raphael is on the other side of the moon. The stump will go through the moon, and hurt Raphael. Every time you hurt Raphael, he gets angrier and faster. Just run, pound, and hurt him three times to be released from your sentence.
WORLD 5 COMPLETE! THE FINAL WORLD UP NEXT!
World 6 (Baby Koopa Kingdom)
Tap Tap the Red Nose
Weakness: Eggs (sort of) and falling into lava.
Tap Tap is easy considering how stupid he is. All he can do is jump and follow you around. All you can do to stop him is hit him with an egg to stun him for a second. In order to defeat the spiked fiend, you must throw eggs at the platform at the bottom of the fort. There's an egg-spitting flower in the middle of the chamber, so don't worry about running out. After you break through the floor, just lure the big idiot near the lava pit and he'll hop right in!
Weakness: Eggs (sort of) and falling into lava.
Tap Tap is easy considering how stupid he is. All he can do is jump and follow you around. All you can do to stop him is hit him with an egg to stun him for a second. In order to defeat the spiked fiend, you must throw eggs at the platform at the bottom of the fort. There's an egg-spitting flower in the middle of the chamber, so don't worry about running out. After you break through the floor, just lure the big idiot near the lava pit and he'll hop right in!
Baby Bowser
Weakness: Shockwaves
Well, it's the final battle with the toddler Koopa King! Kamek will be shocked you made it this far, and will yell, waking up 'young master' Bowser. He will squish Kamek to the size of a pancake, and will look at Yoshi. He will call Yoshi a 'gween downkey' and will try to do a ground pound on Yoshi. If he hits Yoshi with the pound, he will throw Baby Mario off of Yoshi's back and will start riding him (how cute)! Freeing Baby Mario from the bubble-thing gets Baby Bowser off Yoshi's back. However, Baby Bowser will continue to go and ground pound. If he misses Yoshi, he will pound the floor, releasing a shockwave that goes through the entire arena. Then, he will do a small hop, and try again. After Baby Bowser does a shockwave or gets off Yoshi, ground pound the ground and give him a taste of his own medicine! Sometimes, when he hops, the wave will go right under him. After three hits, he won't be able to move anymore, and Kamek does his usual helping hand..
Weakness: Shockwaves
Well, it's the final battle with the toddler Koopa King! Kamek will be shocked you made it this far, and will yell, waking up 'young master' Bowser. He will squish Kamek to the size of a pancake, and will look at Yoshi. He will call Yoshi a 'gween downkey' and will try to do a ground pound on Yoshi. If he hits Yoshi with the pound, he will throw Baby Mario off of Yoshi's back and will start riding him (how cute)! Freeing Baby Mario from the bubble-thing gets Baby Bowser off Yoshi's back. However, Baby Bowser will continue to go and ground pound. If he misses Yoshi, he will pound the floor, releasing a shockwave that goes through the entire arena. Then, he will do a small hop, and try again. After Baby Bowser does a shockwave or gets off Yoshi, ground pound the ground and give him a taste of his own medicine! Sometimes, when he hops, the wave will go right under him. After three hits, he won't be able to move anymore, and Kamek does his usual helping hand..
FINAL BATTLE (When did he get so big?)
Really, Really Big Baby Bowser
Weakness: Giant Eggs
Kamek really outdid himself with that last spell, and not in a good way! Baby Bowser is now as big as Yoshi's Island, and has a vengeance for a certain green dinosaur! To start off the battle, the Big Baby will make rocks fall from the sky, crushing parts of the battlefield like a Chainless Chomp! Then, he will target you with HUGE fireballs that REALLY hurt! Also, every three fireballs he launches, he takes a step closer to Yoshi, which is NOT GOOD. The only defense you have against the giant tyrant are giant eggs that come to you via balloon. You have to throw them at his face with pinpoint aim! His body is invincible, and he can't feel the eggs if they go over his head! As a bonus, each egg sends him backwards into the area. Hit him three times, and he'll bring down the rocks again. This makes the area you can move on EXTREMELY small. You can still launch eggs during the rock storm, however. After he stops showering down rocks, he will charge VERY close to you. Hit him with eggs, and keep him at bay. There is a possibility that he could ram the platform down, (it HAS happened to me), so make sure he doesn't get that close with an egg bombardment. After a few more hits, he will go down and fall on the platform next to you. Kamek will pick him up, call you a 'meanie', promise revenge, and will fly off to the moon. Then, Yoshi will rescue Baby Luigi and the Stork will take the babies home.
Really, Really Big Baby Bowser
Weakness: Giant Eggs
Kamek really outdid himself with that last spell, and not in a good way! Baby Bowser is now as big as Yoshi's Island, and has a vengeance for a certain green dinosaur! To start off the battle, the Big Baby will make rocks fall from the sky, crushing parts of the battlefield like a Chainless Chomp! Then, he will target you with HUGE fireballs that REALLY hurt! Also, every three fireballs he launches, he takes a step closer to Yoshi, which is NOT GOOD. The only defense you have against the giant tyrant are giant eggs that come to you via balloon. You have to throw them at his face with pinpoint aim! His body is invincible, and he can't feel the eggs if they go over his head! As a bonus, each egg sends him backwards into the area. Hit him three times, and he'll bring down the rocks again. This makes the area you can move on EXTREMELY small. You can still launch eggs during the rock storm, however. After he stops showering down rocks, he will charge VERY close to you. Hit him with eggs, and keep him at bay. There is a possibility that he could ram the platform down, (it HAS happened to me), so make sure he doesn't get that close with an egg bombardment. After a few more hits, he will go down and fall on the platform next to you. Kamek will pick him up, call you a 'meanie', promise revenge, and will fly off to the moon. Then, Yoshi will rescue Baby Luigi and the Stork will take the babies home.
CONGRATULATIONS! YOU'VE BEATEN THE GAME!
Mini-Bosses: These aren't really bosses, but I thought they were important enough to mention as mini-bosses.
Platform Sludge Slime
Weakness: Eggs
All right, I really don't know his name, but it describes him pretty well. He's just like Salvo the Slime, only he's disguised as a platform. He reveals his true self when you approach him. He appears sometime in World 6.
Weakness: Eggs
All right, I really don't know his name, but it describes him pretty well. He's just like Salvo the Slime, only he's disguised as a platform. He reveals his true self when you approach him. He appears sometime in World 6.
Tap Tap the Golden
Weakness: NOTHING!
Tap Tap the Golden is a golden Tap Tap the Red Nose that appears within door 3 of Bowser's Castle. He just chases you until the end of the lava-filled hallway. Pits and lava don't affect him, and neither do any of Yoshi's abilities. All you can do is.. RUN TO THE END!
Weakness: NOTHING!
Tap Tap the Golden is a golden Tap Tap the Red Nose that appears within door 3 of Bowser's Castle. He just chases you until the end of the lava-filled hallway. Pits and lava don't affect him, and neither do any of Yoshi's abilities. All you can do is.. RUN TO THE END!
Kamek A: When you're storming Bowser's Castle as a Yoshicopter, Kamek will be chasing you on his broomstick. He will appear in the background, and then make a noise before he swoops down at you. If he hits you, you spin out of control and crash into a bottomless pit. After Yoshi gets out of the copter area, Kamek will leave you alone.. for now!
Kamek B: This form of Kamek is the last thing stopping you from reaching Baby Bowser. If you get near him or hit him with an egg, he will disappear, only to reappear a second later. His only attack is to launch geometry shapes at you. If the shapes hit any of the block-like platforms, they will turn into a Fang bat, a Shy Guy, a Milde, or a Star. Grab it if it's a star, or just avoid it altogether. After you get to the Midway ring, he will stop firing, and you may advance to the final boss.
Well, that's all! If I missed anything, or you'd like to comment, Enail me!
~Fin~
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http://tvtropes.org/pmwiki/pmwiki.php/YMMV/SuperMarioWorld2YoshisIsland
Yoshis island 2-7 red coins. Go To
- Author's Saving Throw: Baby Mario's cry in the Super Mario Advance 3 version is far less annoying than the one in the SNES game.
- Breather Level: Despite being the final Extra level, Castles - Masterpiece Set/Ultimate Castle Challenge is fairly easy compared to the others, all of which are listed in That One Level. It does have a tricky section where you have to navigate platforms that spell out YOSHI while avoiding spikes, but that's merely a speed bump for anyone who already persisted through the other Extra levels. To emphasize it's status as a Breather Level, halfway through the stage, the music changes from the Castle music to the upbeat Athletic theme, and then ends with the Super Star theme, making it feel like a reward for surviving every other challenge the game threw at you.
- First Installment Wins: The original Yoshi's Island is much more well-regarded than any of its platforming sequels. In fact, after mixed reception to DS, Yoshi's New Island had been presented like a successor to the original, only to still be not as well-liked.
- Goddamned Boss:
- Burt the Bashful, being the game's first mini-boss, is ridiculously easy and you'd have to purposefully try to lose to him. However, his fast knockback from damage and sheer size makes it very easy for Yoshi to accidentally buffet Burt directly into himself, knocking Baby Mario off his back and robbing you of a perfect score for the level. And remember, you can't use refill power-ups during boss fights.
- Roger The Potted Ghost, the boss of 2-8, is not a hard fight at all since he only has one method of directly attacking you, but he can become annoying to beat on a 100% run since you're constantly trying to get him and the Shy Guys pushing him knocked into the pit, and this can make you an easy target for Roger's flame attacks and make you lose valuable timer points if you get careless.
- Memetic Mutation:
- 'The best form of birth control ever invented'Explanation
- Videos of people/characters/animals crying or screaming being synced up with the harmonica 10 seconds into the music track 'Flower Garden'.
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- Older Than They Think:
- Many gameplay mechanics commonly assumed to have debuted in Super Mario 64 — such as the ground pound and red coins — actually first appeared in the SNES Yoshi's Island.
- Yoshi's Island is also the first game to feature a certain remix of the Starman theme, again better known in Super Mario 64.
- That One Level:
- World 1's secret level (exclusive to the GBA port) 'Exercise In the Skies' is just a small sample of the hell you're in for with the games bonus stages. Finishing the level is tricky enough, but a 100% run is an exercise in frustration. The first segment is tedious enough due to the player having to make a perfectly timed jump to reach the secret area near its midpoint (although the level at least allows you as many tries as you need to reach it), but the second part, where Yoshi has to cross a large gap while balancing himself on a tiny, fast rolling ball while only having a slim chance at grabbing the nearby red coins, is an absolute nightmare. And to top it off, the final segment has you scramble across a collection of falling rocks, where its entirely possible to wind up in an unwinnable situation if you don't cross the rocks fast enough.
- 'Poochy Ain't Stupid', World 1's extra level, is a goddamn lie, featuring lava for practically the entire level and auto scrolling to go along with the introduction of Poochy, a dog that, if you unlocked the extra stage before proceeding to world 2, is a new mechanic.
- World 2's extra level 'Hit that Switch!!' is an utter nightmare. If you're aiming for 100% completion, it feels like the level designers confused 'making a 'complex' level' with 'making a level that makes you remember and do way too much shit.' If you manage to reach the end.. it pulls you into a nearly Unwinnable situation — simple as that.
- World 3's extra level 'More Monkey Madness' is full of goddamn seed-throwing monkeys that are placed on branches and vines above a pit, so they can easily kill the player. And you have 5 seconds to get past those monkeys and grab the Fly Guy hovering above a bottomless pit before it flies off with a red coin. Gaaah! It isn't so bad in the SNES version, since for some goofy reason there are 21 red coins in that level (normal is 20, and you need exactly 20 of them); however, the GBA port fixes this, leaving you no room for error. Then as one last kick in the teeth, the final flower is behind the exit ring, so unless you know it's there you'll likely be futilely backtracking, or get the exit ring by mistake and have to start over.
- 'The Impossible? Maze,' the 4th extra level, gets a special mention here, as it lives up to its name all too well. There aren't many enemies, but good luck trying to find every red coin and flower for the perfect score!
- World 5's secret level 'Items Are Fun' is the easiest level in the game ..if you run straight to the exit. If you're trying for the 100% score then it's a marathon level that requires a lot of thinking outside the box with items. For example one must know that Yoshi can jump and bounce on spiked enemies as long as they are frozen first, something hinted at nowhere in the game.
- The 5th extra level 'Kamek's Revenge'. To obtain all those red coins, you first have to perform two whole screens of skiing and hit all the obnoxiously difficult placed items with perfectly-precise jumps, THEN, you have to hunt down a bunch of them on a huge, nonlinear helicopter course (which happens to be timed — run out of time and you fall to your doom). Miss just one coin, and your only option is to die and try the whole thing over again. Also, the first section of the stage — where you have to make your way across a whole bunch of tiny floating logs without getting knocked off by Kamek or the egg-throwing Green Gloves — ain't no picnic either. This level is so hard, even top players have complained that they can regularly solve all bonus levels with a perfect score in the game - except this one.
- World 6's secret level 'Endless World of Yoshis/Crazy Maze Days' from the GBA port. The first part isn't so bad, although it does have fast auto scrolling. However, the maze part is worse. Not only is there a long shaft filled with instant death spikes you have to dodge with split second timing (entirely blind), but to get 100% completion, you need to beat this section THREE TIMES. There's just one midway ring after it, meaning that if you mess up before the cave (and given the confusing layout of the place, you probably will), you'll have to do a significant amount of the level over. After that, there's a cave with some rather mean tricks, a race against the clock as baby Mario, and finally a secret second exit leading to a replica of the intro with Kamek attacking Yoshi throughout. It's a Marathon Level to say the least.
- World 6's Extra level 'Castles - Masterpiece Set/Ultimate Castle Challenge' is an example if you don't know the cheat method for it.note An absolute gauntlet of thorns and moving platforms that give the player nowhere safe to stand still and catch their thoughts, you'd better have ultra fast reflexes if you want to try it legit.
- 'The Very Loooooong Cave'. It isn't the length of the level that makes this one a pain, it's that it requires a steady sequence of very precise jumps, which due to the continuous auto-scroll, you have essentially no time to prepare. Going for hundred percent? Bet you're looking forward to that part about 5 minutes in where you have to ride a rolling boulder across a lava pit to reach an alternate exit door, while the screen is auto-scrolling. Slip and fall in the lava, and it's back to the very beginning of the level for you! The very end of the level autoscrolls especially fast and has a series of pillars that you need to Ground Pound to collect the last red coins. If you miss, you only have a fraction of a second to get yourself pinched between the pillars and the autoscrolling sides — otherwise, instead of dying and going back to the last checkpoint, you must complete the level and start it again.
- World 5-7: Shifting Platforms Ahead deserves mention, as the need to time your jumps to avoid falling into the abyss while dealing with the moving platforms makes reaching the exit a frustrating ordeal, and completing it 100% a bigger nightmare.
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- Visual Effects of Awesome: This game makes use of the second-generation Super FX enhancement chip to provide some stellar 2D effects, such as sprite scaling, rotation, and stretching, transparency, and increased parallax scrolling effects for backgrounds and foregrounds. These effects, combined with the game's unique crayon-drawn art style, creates one of the best looking games not only of the SNES-era, but of all time, that still looks and plays fantastically today, and that has aged infinitely better than the clunky early 3D games it went up against at the time of its release.